Grayson Chalmers - 2007 Demo reel

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Duration: N/A
Source: Vimeo
Author: Grayson Chalmers
Found: Feb 6, 2008

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Reel breakdown: > Door bash This animation was completed for Area 51 a Xbox and Playstation shooter. The animation was completed in about 4 hours. It was used as a way for AI's to help you through locked doors. > Leaper retreat This was a new behavior for this character that I helped concept; after a melee attack he slinks back into the shadows. It was very effective and made for a scary combat result. The animation was completed in about 3 hours. > Leaper swarm wall jump This animation was done for Area 51. It was used down long hallways where a large group of leapers were rushing towards the player bouncing off the walls in a frenzy. The animation was completed in about 6 hours. > Leaper Entrance This was one of several “gotcha” animations that this character had throughout the Area 51 title. It was completed in about 4 hours, and was very effective in startling the player. > Dreadnought - Walk test This was a simple animation exercise to see how well I could get across the weight and scale of this forty ton steel machine. The model and texture were completed in about 5 days. Lighting, rendering, were another 3 days. And the compositing was done in Digital Fusion. > Pegasus run cycle This was a freelance animation done for The Animation Farm. It was completed Maya 6.0 using a custom rig in about 6 hours including revisions. > Vault This was done in about a fifteen hours; heavy post work was done in After Effects. All the lighting and rendering is the native 3ds Max render and each frame renders in a little less than thirty seconds. > Fishing village This cinema was done by me while at Warthog Texas. It was done for a canceled Vivindi Universal Lord of the Rings title. I was responsible for the set construction, lighting, effects, and post production of this clip. > Diver This is a personal art piece inspired from a dream. It also was a of a systemic way of floating an object on a dynamic surface. It was completed in about 8 hours. > Bellman This was a freelance animation done for The Animation Farm. I rigged and skinned this character to a character studio Biped. The rig and skinning took about 5 hours and the animation was completed in another 5 hours with a few revisions. > On the job This is a walk cycle with a short anticipation. It was all hand drawn and completed in about two weeks. > Titanic The assignment was to have a simple character in a rubber raft get hit by a wave; the focus was weight and momentum. It was all hand drawn and took about two and a half weeks. > Grunt shooting This is another animation for Area 51. This was an eerie scene where you witness a scientist mutate into a grunt and then lumber towards you before your teammates take him down. This was completed in about 10 hours. > Honey bee This honey bee was created for a live action short film; in production at Florida State University. The call came into me on a Thursday at lunch time; and it was finished and delivered on Saturday in under 36 hours. > Auto shotgun (low poly 448 tris) The limitations were a weapon in fewer then 500 tris with a 512 texture. The gun was taken from concept to final texture in about twelve hours. > 1840’s Saloon This was an art test that was created for a game development studio from concept that they provided in about two days. > Jeep (low poly 1,384 tris) This assignment was a low poly vehicle in fewer than 1,500 tris with a 512 texture map. It was completed in about twenty five hours. > Gargoyle (low poly 2,602 tris) This was done as an art test; the objective was a low poly Gothic statue. It was completed in about twenty hours. > Sunset This was a matte painting created for a matte class at the Savannah College of Art and Design. The project was to move a building from downtown Savannah to another location. I shot all the plates myself and the project was completed in about four days.
Language: English
Category: Home Video
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Country: United States


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