Grayson Chalmers - 2007 Demo reel
Reel breakdown: > Door bash This animation was completed for Area 51 a Xbox and Playstation shooter. The animation was completed in about 4 hours. It was used as a way for AI's to help you through locked doors. > Leaper retreat This was a new behavior for this character that I helped concept; after a melee attack he slinks back into the shadows. It was very effective and made for a scary combat result. The animation was completed in about 3 hours. > Leaper swarm wall jump This animation was done for Area 51. It was used down long hallways where a large group of leapers were rushing towards the player bouncing off the walls in a frenzy. The animation was completed in about 6 hours. > Leaper Entrance This was one of several “gotcha” animations that this character had throughout the Area 51 title. It was completed in about 4 hours, and was very effective in startling the player. > Dreadnought - Walk test This was a simple animation exercise to see how well I could get across the weight and scale of this forty ton steel machine. The model and texture were completed in about 5 days. Lighting, rendering, were another 3 days. And the compositing was done in Digital Fusion. > Pegasus run cycle This was a freelance animation done for The Animation Farm. It was completed Maya 6.0 using a custom rig in about 6 hours including revisions. > Vault This was done in about a fifteen hours; heavy...
| Language: |
English |
| Category: |
Home Video |
| Tags: |
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| Country: |
United States |
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