Positioning: James Bond and GameBoy

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Visits 1 Visits
Ratings 0 Ratings
Duration: 2:12
Source: Stanford ECorner
Author: Nick Earl, Electronic Arts - Arcadia Kim, Electronic Arts
Copyright: Creative Commons: by-nc-nd
Found: Nov 5, 2009

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There were a number of creative imperatives that were addressed in the development of James Bond, says Turner, primarily, retaining authenticity to the Bond character. Bond has an aura of always being in control of his environment, and this had to be maintained in the game. At a practical level, this required integrating combat and stealth in moment-to-moment game play. This was achieved by combining the best features of two competitive products, she adds.
Language: English
Category: Business
Tags: Nick Earl, Arcadia Kim, Erin Turner, Electronic Arts
Country: United States


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